Capturing the Perceived Phantom Limb through Virtual Reality

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Capturing the Perceived Phantom Limb through Virtual Reality

Jonathan Lau1, Denver Huynh2, Steven Albertson2, James Beem3, Enlin Qian4 1Computer Information & Graphics Technology, Purdue School of Engineering and Technology, IUPUI; 2Department of Computer & Information Science, Purdue School of Science, IUPUI; 3Department of Computer Engineering, Purdue School of Engineering and Technology, IUPUI; 4Department of Biomedical Engineering, Purdue School of E...

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The treatment of phantom limb pain using immersive virtual reality: three case studies.

PURPOSE This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. METHOD Three participants who experienced phantom limb pain (two with an upper-limb amputation, and one with a lower-limb amputation) took part in between 2 and 5 immersive virtual reality (IVR) sessions over a 3-week period. The ...

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Capturing and Recreating Auditory Virtual Reality

Reproduction of auditory scenes is important for many applications. We describe several contributions to the capture and recreation of spatial audio that have been made over the past few years by the authors.

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Virtual Reality Aided Visualisation Therapy for Reduction of Phantom Limb Pain

1. Abstract The aim of the research is to develop a new therapy for the relief of phantom limb pain (PLP) using a virtual reality environment. PLP is pain which is felt in a limb which is missing through amputation. The therapy will be derived from an existing therapy which uses a system of mirrors to mirror an existing limb in such a way that it appears that the amputated limb is still there. ...

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Immersive Low-Cost Virtual Reality Treatment for Phantom Limb Pain: Evidence from Two Cases

Up to 90% of amputees experience sensations in their phantom limb, often including strong, persistent phantom limb pain (PLP). Standard treatments do not provide relief for the majority of people who experience PLP, but virtual reality (VR) has shown promise. This study provides additional evidence that game-like training with low-cost immersive VR activities can reduce PLP in lower-limb ampute...

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ژورنال

عنوان ژورنال: Advances in Human-Computer Interaction

سال: 2016

ISSN: 1687-5893,1687-5907

DOI: 10.1155/2016/8608972